Drover
Drover - Academic Project
What is Drover?
Role: Game Designer
<!– * Collaborated in a 5-person team to brainstorm and establish an asymmetric cooperative game loop, balancing the tension between urbanization and reclaimed nature
- Balanced deck of event cards to inject strategic variance, environmental narrative, and mechanical challenges into each playthrough
- Designed comprehensive sell sheet to pitch the game’s unique value proposition, mechanics, and “print & play” format clearly and concisely
- Coordinated playtesting sessions, documenting player feedback to iterate on balance, clarity, and pacing –>
Tools: Github, Unity, Visual Studio, Clip Studio Team Size: Five people