Milo Qureshi

Game Designer | Interactive Narratives | RIT

A Path to Remembrance | Milo Qureshi

A Path to Remembrance

July 03, 2026

path to remembrance

A Path to Remembrance - Academic Project

What is a Path to Remembrance?

A Path to Remembrance is a short creative GM-less role-playing game, designed to be under 200 words. This RPG was created by Giovanna Nelson and I.

Design

Seeking inspiration from childhood and playground games, we wanted to be able to play this RPG anywhere, using what’s available to you at the moment, and with a low-barrier to entry. This game centers around the inspirations we may feel from regular day-to-day life, and asks those who participate in this game to think outside the box.

This game can be played solo, or with friends, and it can be played in a collaborative manner, or individually, where you talk about what you’ve created together at the end.

We decided to go for a more “unconventional” approach to the definition of “role-playing games”, and created a journaling game that encourages people to engage in creative thinking processes. Together, Giovanna and I brainstormed a series of questions, even going as far as to “play a game” between ourselves in order to stimulate our creative skills while creating this game, and to think outside the box. We asked ourselves, did you feel connected to your person at the end?

If you do play this game, we deeply encourage you to head to the itch page and share your beautiful creation in the comments.

Role: Designer

Tools: Google Documents, good old paper and pencil, and various volunteered bags

Team Size: Two people