Milo Qureshi

Game Designer | Interactive Narratives | RIT

A Resting Place | Milo Qureshi

A Resting Place

January 21, 2026

A Resting Place starting screen

A Resting Place - Game Jam

What is A Resting Place?

A Resting Place is a short, atmospheric point-and-click game set in abstract, liminal spaces. You follow a silent guide, interacting with the environment as traces and signs surface, leaving meaning open to interpretation.

The game is entirely wordless. Progress is made by observing your surroundings and interacting with a small number of objects in each space, guided by visual and audio cues.

A Resting Place was created by a team of five people over the course of two weeks, participating in a game jam hosted by thatgamecompany.

Art of one of the game's stages Visual of one of the game’s stages

Role: Game Designer

Tools: C#, Unity, Visual Studio, Jira, Google Documents

Team Size: Five people

Design

It was a challenge to try design a game without any dialogue! I spent many hours ideating on paper about different interactions and stages. I would start with looking at our narrative, and brainstorm objects and environments that would support a certain emotion. For example, hesistant and caution were some of our key words for the first arc—to convey this, I wanted the level to include a ridiculous amount of stop signs, and in the next level, yield signs.

One of my favorite parts of this game was the slow transition from pixel art to non-pixel. I helped create the pixel art for two of the stages. Up close view of the phone booth Visual of stage 1 Visual of stage 2

Unfortunately, due to time constraints, our team wasn’t able to add an outline to objects when hovered over—a feature I wrote in to ease the player’s confusion.