Rig My Roll

Rig My Roll - Academic Project
What is Rig My Roll?
Rig My Roll is a slot machine rogue-like high-level game prototype created by a team of four people as an assignment for the IGME-106 course, Problem Solving with Data Structures and Algorithms for Games.
There were many challenging aspects we faced when creating Rig My Roll. The largest being that development was constrained to only two weeks, as well as our limited use of the MonoGame framework and the framework’s minimal documentation.
Role: Game Designer, Developer, Project Coordinator
- Coordinated project tasks and organized task board, assigned tasks to team members, ensured project schedule
- Implemented logic for randomizing and efficiently manipulating slot rolls, slot machine and item usage, and loading textures from file
- Presented pitch to a classroom setting
- Maintained consistent coding standards and conventions across project and encouraged use of version control
Tools: C#, MonoGame Framework, Visual Studio, Trello